How to Play HV (prototype trilogy)

The objective of HV is to bring your opponent’s health down to zero before they can defeat you. To do this, your character has several moves at their disposal.

In the prototype trilogy, each battle won progresses you in the story. If you fail a mission you need to replay it before you can move on to the next level.

-Command
The command attack is your essential way to gaining energy points as it does not cost any energy to use. It does some damage but generally not as much as other moves. Upon clicking on the command attack icon you will have to carry out command inputs. These are done by tapping the grey icons on the screen (or if using a computer/laptop, pressing the arrow keys). You have a small amount of time to carry out the actions before your turn ends.

-Special Melee
Special melee moves cost 20 energy points. While melee moves don’t have the damage or elemental effects of the Energy moves, they are a good way of gaining support points.

-Energy
Energy moves cost 75 energy points. They deal a lot of damage. You gain a reasonable amount of support points by using this option.

-Support
Support moves cost support points to use. These cause moderate damage to the opponent.

= Moves present in HV Clash Only =

-Healing
Use the healing potion when you are damaged to recover health. The amount you recover depends on your current health.

-Low Cost Energy
This move costs less than the High Cost Energy move but will do less damage as a result.

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